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    Grade 2 · Science

    Engineering Design

    SCIENCE-G2-ED

    3
    Essential Learning Outcomes
    95
    Specific Curriculum Outcomes
    SCIENCE-G2-ED-ELO1

    Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool

    36 specific outcomes

    Specific Curriculum Outcomes
    • SCIENCE-G2-ED-SCO1Define the terms: • Technology • Engineering • Problem • Solution • Engineer • Inventions • Mechanical Engineer • Electrical Engineer • Industrial Engineer • Civil Engineer • Design Loop • Diagonal side • Ramp • Recycling • Biomedical Engineers
    • SCIENCE-G2-ED-SCO2Distinguish technology as a problem-solving human adaptation and engineering as the tangible products (solutions) to that process.
    • SCIENCE-G2-ED-SCO3Demonstrate an understanding that engineers plan and design objects and tools that are designed to solve problems faced by people.
    • SCIENCE-G2-ED-SCO4Show how people are affected by natural and human-made problems or situations which they want to be changed or solved.
    SCIENCE-G2-ED-ELO2

    Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

    36 specific outcomes

    Specific Curriculum Outcomes
    • SCIENCE-G2-ED-SCO37Define the terms: • Shape • Technology • Engineering • Problems • Solutions • Design Brief • Prototype • Disability • Biomedical engineers • Blunt/sharp nose • Lock/Key • Controlled Experiment
    • SCIENCE-G2-ED-SCO38Demonstrate an understanding that the shape of an object depends on its function to solve a given problem.
    • SCIENCE-G2-ED-SCO39
    SCIENCE-G2-ED-ELO3

    Analyze data from tests of at least two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

    23 specific outcomes

    Specific Curriculum Outcomes
    • SCIENCE-G2-ED-SCO73 Define the terms: • Adhesives • Cardboard • Corrugated • Collapse • Columns • Cylinder • Rebar
    • SCIENCE-G2-ED-SCO74Demonstrate they understand that we can make comparisons and determinations by collecting data in experiments.
    • SCIENCE-G2-ED-SCO75Compare the strengths of different folds of paper.
    Back to Grade 2 ScienceView ActivitiesCreate Lesson Plan
  1. SCIENCE-G2-ED-SCO5Identify natural or human-made problems or situations to be changed or solved, in the home, school and community.
  2. SCIENCE-G2-ED-SCO6Identify possible solutions to the problems based on observation and research (what others have done to solve similar problems).
  3. SCIENCE-G2-ED-SCO7Describe the features of the tool or object that would solve a problem based on scientific information, materials used, and how it would be of benefit to people and the environment.
  4. SCIENCE-G2-ED-SCO8Explain in their own words, the interrelationship between Science and Technology (ST-2-TE-TM-3).
  5. SCIENCE-G2-ED-SCO9Realise that some things are natural and some are human-made (ST2-TE-NT-1).
  6. SCIENCE-G2-ED-SCO10Match simple gadgets to the use to which they were put (ST-2TE-TM-2).
  7. SCIENCE-G2-ED-SCO11Identify and appreciate that the gadgets, tools and structures used in their homes and community are made by humans (ST-3-TE-UT-1).
  8. SCIENCE-G2-ED-SCO12Demonstrate an understanding of a design approach by using the design loop or design steps in a real design challenge.
  9. SCIENCE-G2-ED-SCO13Make predictions about how to solve a real design challenge.
  10. SCIENCE-G2-ED-SCO14Make drawings of proposed solutions to real design challenges.
  11. SCIENCE-G2-ED-SCO15Hypothesize why problem solutions worked or didn’t satisfy the design challenge.
  12. SCIENCE-G2-ED-SCO16Develop manual dexterity in building a solution to a real design challenge.
  13. SCIENCE-G2-ED-SCO17Making measurements and preparing a scaled drawing.
  14. SCIENCE-G2-ED-SCO18Predicting a materials list for a project.
  15. SCIENCE-G2-ED-SCO19Observe and record natural or human made problems or situations that are affecting people, in the home, school and community.
  16. SCIENCE-G2-ED-SCO20Construct a device or tool, based on the plan, to solve the problem.
  17. SCIENCE-G2-ED-SCO21Predict the possible outcomes/results or benefits of the designed tool.
  18. SCIENCE-G2-ED-SCO22Demonstrate the ability to explain to people the why/how and benefit of their model design.
  19. SCIENCE-G2-ED-SCO23Given problems, be able to design and construct simple gadgets (ST-2-TE-TM-1).
  20. SCIENCE-G2-ED-SCO24Evaluate two different gadgets using named criteria (ST-2-TETM-4).
  21. SCIENCE-G2-ED-SCO25Share information with peers on the nature of technology (St-2TE-NT-2).
  22. SCIENCE-G2-ED-SCO26Formulate problems and do research in development of technological devices (construct models and gadgets) (ST-3TE-TM-1)
  23. SCIENCE-G2-ED-SCO27Appreciate the importance of finding solutions to everyday problems and of objects and tools created/ used to solve problems.
  24. SCIENCE-G2-ED-SCO28Understanding the importance of problem-solving as a life skill.
  25. SCIENCE-G2-ED-SCO29Becoming aware of the viability and importance of careers in engineering and technology.
  26. SCIENCE-G2-ED-SCO30Participate actively in classroom discussions, contributing design ideas.
  27. SCIENCE-G2-ED-SCO31Collaborating productively in team preparation of design planning and construction of solutions.
  28. SCIENCE-G2-ED-SCO32Express the desire to find solutions to the problem identified by asking many questions during the survey to understand the problems faced by people.
  29. SCIENCE-G2-ED-SCO33Demonstrate an awareness of the need to care for the environment by recycling materials to construct a tool or object to solve the problem identified.
  30. SCIENCE-G2-ED-SCO34Show sensitivity and assist their peers who may have learning and physical challenges as they are engaged in the engineering design process.
  31. SCIENCE-G2-ED-SCO35Appreciate the advantages and disadvantages of using devices, tools and structures made by humans (ST-2TE-UT-1).
  32. SCIENCE-G2-ED-SCO36Scientific and technological activities are usually influenced by the values and beliefs of humans and their societies.
  33. Recognize that there are different designs for a roof and that some designs are better for resisting the effects of wind and rain.
  34. SCIENCE-G2-ED-SCO40Identify objects in the school, house and community that have specific shapes based on their functions.
  35. SCIENCE-G2-ED-SCO41Recognize that certain shapes are required in order for a designed object to solve the problem.
  36. SCIENCE-G2-ED-SCO42Recognize that keys are very carefully prepared to exactly fit a lock and that this allows us to have secure homes and storage facilities.
  37. SCIENCE-G2-ED-SCO43 Give examples of how poor design can lead to unsafe use and danger.
  38. SCIENCE-G2-ED-SCO44Be aware that there are engineers that assist humans with physical challenges and that this is an exciting and rewarding career.
  39. SCIENCE-G2-ED-SCO45Match simple gadgets to the use to which they are put (ST-2-TE-TM-2).
  40. SCIENCE-G2-ED-SCO46Identify and appreciate that the gadgets, tools and structures used in their homes and community are made by humans(ST-3-TE-UT-1).
  41. SCIENCE-G2-ED-SCO47Understand and practice the engineering loop of stating the problem, creating a solution drawing and testing the prototype design.
  42. SCIENCE-G2-ED-SCO48Investigate how the shape of an object depends on its function to solve a given problem.
  43. SCIENCE-G2-ED-SCO49Sketch or draw to simply illustrate how the shape of an object depends on its function to solve a given problem.
  44. SCIENCE-G2-ED-SCO50Communicate effectively to explain their sketches or drawings as to how the shape of an object helps to solve a given problem.
  45. SCIENCE-G2-ED-SCO51Compare and contrast the shapes of objects with the same/ similar function.
  46. SCIENCE-G2-ED-SCO52Predicting the shape of an object to solve a given problem.
  47. SCIENCE-G2-ED-SCO53Observe and recognize different shapes such as circles, squares, rectangles, triangles and more to help solve a problem.
  48. SCIENCE-G2-ED-SCO54Propose a design for a practical device (window stick)
  49. SCIENCE-G2-ED-SCO55Construct working models of paper airplanes.
  50. SCIENCE-G2-ED-SCO56Test models of paper airplanes using a controlled experiment.
  51. SCIENCE-G2-ED-SCO57Compare and contrast intuitive designs of airplanes with research informed design.
  52. SCIENCE-G2-ED-SCO58Infer the suitability of design solutions from drawings.
  53. SCIENCE-G2-ED-SCO59Use a systematic approach to problem solving.
  54. SCIENCE-G2-ED-SCO60Given problems, be able to design and construct simple gadgets (ST-2TE-TM-1).
  55. SCIENCE-G2-ED-SCO61Evaluate two different gadgets using named criteria (St-2-TE-TM-4).
  56. SCIENCE-G2-ED-SCO62Formulate problems and do research in development of technological devices (construct models and gadgets) (ST-3-TE-TM-1).
  57. SCIENCE-G2-ED-SCO63Recognize that engineering makes a very important contribution to human’s daily life.
  58. SCIENCE-G2-ED-SCO64Creation of assistive devices by engineers is a rewarding career.
  59. SCIENCE-G2-ED-SCO65Engineering is a creative job that involves much problem solving.
  60. SCIENCE-G2-ED-SCO66Show sensitivity in assisting those peers who may have learning and physical challenges as they are engaged in practical activities.
  61. SCIENCE-G2-ED-SCO67Appreciate the importance of having an object shaped for its function to avoid confusion and ensure safety.
  62. SCIENCE-G2-ED-SCO68Show concern for their safety and that of others when manipulating objects during investigation.
  63. SCIENCE-G2-ED-SCO69Work with others willingly to share ideas and materials to complete tasks.
  64. SCIENCE-G2-ED-SCO70Express the desire to find and share solutions to given problems.
  65. SCIENCE-G2-ED-SCO71Participate actively in classroom discussions.
  66. SCIENCE-G2-ED-SCO72Appreciate advantages and disadvantages of using devices, tools and structures made by humans (ST-2-TE-UT-1).
  67. SCIENCE-G2-ED-SCO76Show that there are inventions all around us.
  68. SCIENCE-G2-ED-SCO77Distinguish different shapes of columns.
  69. SCIENCE-G2-ED-SCO78Match simple gadgets to the use to which they are put (ST-2-TE-TM-2).
  70. SCIENCE-G2-ED-SCO79Explain in their own words, the interrelationships between Science and Technology (ST-2-TE-TM-3).
  71. SCIENCE-G2-ED-SCO80Identify and appreciate that the gadgets, tools, and structures used in their homes and community are made by humans (ST-3TE-UT-1).
  72. SCIENCE-G2-ED-SCO81Formulate problems and do research in development of technological devices (ST-3-TE-TM-1).
  73. SCIENCE-G2-ED-SCO82Observe the results of experiments and make a hypothesis.
  74. SCIENCE-G2-ED-SCO83Infer that the number of folds has an impact on paper strength.
  75. SCIENCE-G2-ED-SCO84Measure number of folds and numbers of paper clips.
  76. SCIENCE-G2-ED-SCO85Communicate community inventions.
  77. SCIENCE-G2-ED-SCO86Construct columns with paper.
  78. SCIENCE-G2-ED-SCO87Investigate information about inventors.
  79. SCIENCE-G2-ED-SCO88Analyse experimental data.
  80. SCIENCE-G2-ED-SCO89Given problems, be able to design and construct simple gadgets (ST-2-TE-TM-1).
  81. SCIENCE-G2-ED-SCO90Evaluate two different gadgets using named criteria (ST-2-TE-TM-4).
  82. SCIENCE-G2-ED-SCO91Appreciate that humans adapt through problem solving (technology) and engineer new inventions to make life easier.
  83. SCIENCE-G2-ED-SCO92Demonstrate respect for evidence as they make conclusions based on collected data.
  84. SCIENCE-G2-ED-SCO93Collaborate & cooperate as they conduct experiments.
  85. SCIENCE-G2-ED-SCO94Display sensitivity and offer assistance to peers who may have physical or learning challenges especially when conducting practical and group work.
  86. SCIENCE-G2-ED-SCO95Participate actively in classroom discussions.