Explore and Analyze Geometric Shapes and Relationships - Developing spatial sense
7 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO1Use language that describes 3D objects, such as cube, cone, cylinder, sphere, orally and in writing to describe a picture or object in realworld contexts.
MATH-G1-GT-SCO2Use language that describes polygons, such as square, rectangle, and triangle, orally and in writing to describe a picture or object in real-world contexts.
MATH-G1-GT-SCO3Recognize and name 3D shapes.
MATH-G1-GT-SCO4Recognize and name 2D shapes.
MATH-G1-GT-SCO5Identify 2D shapes in real world context.
MATH-G1-GT-ELO2
Explore and Analyze Geometric Shapes and Relationships - Explore and Analyze Geometric Shapes and Relationships - Sorting, patterning, and building with 2D & 3D Shapes
11 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO8Recognize and name the basic 2D shapes (circle, square, rectangle, and triangle) and 3D objects (cube, cone, sphere, and cylinder).
MATH-G1-GT-SCO9Represent and construct the basic 2D shapes and 3D objects using appropriate materials and tools.
MATH-G1-GT-SCO10Justify the properties of the basic 2D shapes and 3D objects, such as the number of sides, corners, and faces.
MATH-G1-GT-ELO3
Recognizing, Naming and Describing Shapes - Analysing and describing shapes
7 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO19Identify and name 2D shapes and 3D objects, including cubes, cones, cylinders, spheres, squares, rectangles, triangles, and circles.
MATH-G1-GT-SCO20Describe the attributes of 2D shapes, including the number of sides and corners, and whether the sides are straight or curved.
MATH-G1-GT-SCO21Describe the attributes of 3D objects, including the number of corners, whether they have flat or curved sides, and whether they are uniform in thickness or come to a point.
MATH-G1-GT-ELO4
Recognizing, Naming and Describing Shapes - Naming 2D & 3D shapes
10 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO26Identify and name 2D shapes: Students should be able to recognize and name basic 2D shapes such as squares, rectangles, circles, triangles, and hexagons.
MATH-G1-GT-SCO27Identify and name 3D objects: Students should be able to recognize and name basic 3D objects such as cubes, cones, cylinders, and spheres.
MATH-G1-GT-SCO28Apply knowledge of 2D and 3D shapes in practical contexts, such as solving problems involving shape and space, with support appropriate to their individual needs.
MATH-G1-GT-ELO5
Recognizing, Naming and Describing Shapes – Describing relationships between and among shapes
5 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO36Identify the basic shapes, such as circle, square, rectangle, and triangle.
MATH-G1-GT-SCO37Create and explore with different materials such as playdough, blocks, foam to form different shapes.
MATH-G1-GT-SCO38Find shapes in the environment such as in buildings, signs, or everyday objects.
MATH-G1-GT-ELO6
Developing spatial sense - Composing, Decomposing and Transforming Shapes - Combining Shapes
5 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO41Construct composite objects using different shapes
MATH-G1-GT-SCO42Identify the different shapes used in the composite objects created.
MATH-G1-GT-SCO43State the characteristics of the shapes that make them easy or difficult to build with.
MATH-G1-GT-ELO7
Composing, Decomposing and Transforming Shapes – Deconstructing Shapes
5 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO46Identify and name at least three different 2D shapes (e.g., circles, squares, rectangles, triangles) that can be found in cubes, cones, cylinders, and spheres.
MATH-G1-GT-SCO47Create and name 2D shapes by using physical objects (such as cubes, cones, cylinders, and spheres) to create "footprints" or "shadows" on paper.
MATH-G1-GT-SCO48Describe the resulting cross-section of slicing a cube, cone, cylinder, or sphere is sliced, the resulting cross-sections can be different 2D shapes, and be able to identify and name these shapes.
MATH-G1-GT-ELO8
Composing, Decomposing and Transforming Shapes – Transforming Shapes
10 specific outcomes
Specific Curriculum Outcomes
MATH-G1-GT-SCO51Identify and name common 3D shapes, such as cubes, spheres, cones, and cylinders.
MATH-G1-GT-SCO52Use basic spatial concepts, such as up, down, in front of, behind, and beside correctly.
MATH-G1-GT-SCO53Use concrete materials, such as playdough, sand, or clay, to create 3D shapes and objects.
MATH-G1-GT-SCO6Identify 3D shapes in real world context.
MATH-G1-GT-SCO7Identify and name the 2D and 3D shapes whenever they undergo transformation.
MATH-G1-GT-SCO11Replicate and construct composite 2D shapes by combining the basic shapes in different ways.
MATH-G1-GT-SCO12Replicate and construct 3D objects by combining the basic 3D objects in different ways.
MATH-G1-GT-SCO13Compare the characteristics of shapes and objects, such as the number of sides, corners, and faces, and identify similarities and differences between them.
MATH-G1-GT-SCO14Sort and pattern shapes and objects based on their characteristics, such as the number of sides, corners, and faces, and create patterns using different shapes and colors.
MATH-G1-GT-SCO15Represent and construct the basic 2D shapes and 3D objects using appropriate materials and tools.
MATH-G1-GT-SCO16Replicate and construct 3D objects by combining the basic 3D objects in different ways.
MATH-G1-GT-SCO17Discuss the importance of geometrical shapes in the environment.
MATH-G1-GT-SCO18Students will volunteer to role play scenarios involving geometry shapes to show their appreciation for Geometry.
MATH-G1-GT-SCO22Compare and contrast the attributes of different 3D objects, such as noting that a sphere has no corners or flat sides, while a cube has six square faces and eight corners.
MATH-G1-GT-SCO23Create and extend patterns using 2D shapes, including squares, rectangles, triangles, and circles.
MATH-G1-GT-SCO24Sort and classify 2D shapes and 3D objects based on their attributes, such as sorting by the number of sides or corners.
MATH-G1-GT-SCO25Use appropriate vocabulary to describe 2D shapes and 3D objects, such as using the terms "corner" and "vertex" interchangeably or describing a cylinder as having a curved surface and two circular bases.
MATH-G1-GT-SCO29Sort 2D shapes based on their attributes, such as the number of sides, the length of sides, and the number of angles.
MATH-G1-GT-SCO30Sort 3D objects based on their attributes, such as the number of faces, edges, and vertices.
MATH-G1-GT-SCO31Compare and contrast 2D shapes and 3D objects identifying similarities and differences between 2D shapes and 3D objects, such as the number of dimensions and the presence of faces, edges, and vertices.
MATH-G1-GT-SCO32Create 2D shapes and 3D objects using various materials, such as paper, clay, and blocks.
MATH-G1-GT-SCO33Use mathematical vocabulary related to shapes, such as vertices, edges, faces, and symmetry.
MATH-G1-GT-SCO34Identify and describe realworld objects that are 2D shapes or 3D objects, such as circles on a clock face or a cone-shaped ice cream cone.
MATH-G1-GT-SCO35Solve basic geometric problems involving 2D shapes and 3D objects, such as counting the number of faces on a cube or sorting 2D shapes based on their attributes.
MATH-G1-GT-SCO39Sort shapes based on their attributes.
MATH-G1-GT-SCO40Identify and create patterns using geometric shapes.
MATH-G1-GT-SCO44Discuss and describe the composite objects.
MATH-G1-GT-SCO45Compare and contrast different composite objects.
MATH-G1-GT-SCO49Use appropriate vocabulary (e.g., edges, vertices, sides, circles, triangles) to describe the features of cubes, cones, cylinders, and spheres, and explain how these features can be used to identify the 2D shapes within them.
MATH-G1-GT-SCO50Apply knowledge of 2D shapes to real-world objects by identifying and naming the 2D shapes that can be found in everyday objects that resemble cubes, cones, cylinders, and spheres, such as a soccer ball (sphere) or a building block (cube).
MATH-G1-GT-SCO54Transform 3D objects by molding, shaping, stretching, and flattening the materials.
MATH-G1-GT-SCO55Identify similarities and differences between transformed and original objects.
MATH-G1-GT-SCO56Use mathematical language to describe the transformations, such as "flattened," "stretched," or "twisted."
MATH-G1-GT-SCO57Explore different ways to transform objects, such as rotating, flipping, or sliding.
MATH-G1-GT-SCO58Use trial and error to solve problems related to transforming objects.
MATH-G1-GT-SCO59Work collaboratively with peers to create and transform 3D objects.
MATH-G1-GT-SCO60Reflect on learning and identify areas for improvement in their ability to transform 3D objects.